I left off with my purchase of the beloved silver Nintendo DS Lite,
which was not only cool for its wireless connection for multiplayer, but
it had a touchscreen! How cool is that? This was obviously pre-iPhone,
and the touchscreen was pressure based, not capacitive, like today's
touchscreens. But for that time, this was one of the coolest aspects. I
don't remember what I first played on the DS, but some of my favorites
were Kirby Super Star Ultra, Drawn to Life, and later, Sid Meyer's
Civilization Revolution.
Civ Rev was a significant step in my video gaming career because
it was one of the first strategic world simulating games I ever put a
large amount of time into. I had achieved a new level of gaming, a more
serious game with more thinking involved than the typical platform games
of my past.
Moving on now from the DS and finishing off
the Nintendo saga, enter: the Nintendo Wii. Nearly every household with
children had a Wii at some point, probably a Christmas gift, that's
where my family got ours, a Christmas gift from Santa a couple years
after the console's release. The Wii had huge appeal to families for
many reasons; great marketing, family interaction, physical movement,
family-friendly game selection (Nintendo has for a long time had a
market on having almost exclusively family friendly games), reasonable
price, high tech appearance. The list goes on, but the bottom line here
is that between the years of 2006 and 2009, Christmas morning included
swinging Wii remotes around hitting virtual tennis balls for an enormous
percentage of US families, including my own.
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