I used to want to make video games before I decide to go
into movies. I had always inspired to make video games when I first played The
Legend of Zelda. The reason I quit goes back to when I started an “Indie game company”
with a few friends from my video game design class, which was a huge mistake.
The whole reason I was invited into the “company” was because I was the only
person in the class who was creative enough to come up with an almost decent
story. After about a year till the end of my junior year in high school, our group
finally decided on one of my suggestions. Then after another year and a half of
reluctance and agony, building the game, I had HAND WRITTEN over 800 lines of
program code. I was the only one without a computer with the capabilities to run
the coding programs and the funds to buy one, so I HAD to write out every line
of code and give it to the group at out weekly meetings. It was at after new
years of 2015 that I found out the group had decided without me to make their
own game using the sprites and characters I designed. For the past year and a
half, every line of code I had written was thrown away and never used, almost
every character design was scrapped and thrown aside, and every gameplay idea
was not adequate to the “standard” of the game they wanted.
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