One of my favorite video games was original The Legend of
Zelda. It was the whole reason I wanted to make videogames. It was a game that literally
gave you nothing but a wooden sword to begin with. You had to use your
imagination as you played it. It did not have the fancy graphics of Skyrim, and
because of that you had to fill in the gaps with your imagination. Every sword swing, enemy, and attack, you had to use imagination to fill in the gaps. When I first
played the game, I found it closely resembling my life. Especially when I heard
the original inspiration for the game. Shigeru Miyamoto, the creator of the
game, based the game from his “adventures” as a kid, breaking into people’s
backyards and playing make-believe. I had done the same things as a kid,
although, I did take it a step further because I used to not only jump around
people’s backyards, I would often break into their houses (this was before I
knew it was a bad thing to do), sometimes I would rearrange furniture and I
once tore out a neighbor’s garden gnomes and placed them around her house. The
best part about the game was that it did not need a story. You were given this
world and you made your own adventure through imagination, until you got to the
end to find out you needed to save a princess all along. My favorite part of
the game, which rarely any games(other than indie games sometimes) have today,
is that once beaten the game thanks you for playing and putting the work you
did into it.
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