Cage brought a new genre of game that
focused not entirely on game play, but rather the story itself. Cage claims the
point of Interactive Dramas is to put the player in situations that had actual
consequences depending on the decisions the player makes with no idea if the
story would have a happy or somber end. In Both his Interactive Dramas, Cage say
he took into the littlest decisions the player made into the ultimate end of
both games. The performance of Elen Page and William Defoe also added to the immersion of the story itself and made it even more spectacualr. In Heavy Rain there are fourth eight variations in total, sixty
eight in Beyond: Two Souls. In his new game, Detroit: Become Human (Set to
release in 2017), Cage went more in depth with the Butterfly effect of the
Interactive Drama. In the demo for Detroit, the player takes control of an
android detective, who searches for defective androids, and as the player walks
into the apartment they have the decision to immediately walk over to the
android holding a little girl hostage or search the apartment. If the player
decides to just walk to the android the player can miss very important information
about the android and situation, leading to the girl’s death. However, with
enough information the girl can be saved, as shown in the extensive butterfly
system shown in the trailer for it. Cage puts the players in a positon
questioning whether or not they have made the wrong decision and what they
could do to resolve it if they even could. The interactive Drama Cage developed
was designed to put players in the situation of not being able to restart at a
checkpoint when a character died. Whatever consequence developed from the
player’s decision, HAD to be played out.
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